"Unfortunately this boss isn't that hard anymore""UNfortunately"? What !@#$ing universe are you living in?
Lame. I was hoping for a very challenging dungeon. Looks like the tank damage will be non existant again. 500k? I easily take 2m from rashok.
inb4 TOMRUS "too little too late" post about the unreleased dungeon nerfs
Might just rename it from megadungeon to pet dungeon
I think it's fine for the first 2 bosses to be a bit more accessible. I do hope that this place is like a 5 man raid rather then a dungeon that anyone can blow through. I really wanna be able to plan times with my friends to tackle this and really startigise the mechanics
Sigh. I was really hoping they would keep the difficulty for a couple of days. This is extremely disheartening. I hate fake "content".
Knew it. WoW can’t have any challenging things outside of raid. This was hyped up as an almost 5man raid and I was excited to see an actual semi difficult mega dungeon. I guess it’ll be easier to faceroll for the final boss mount runs.
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Lol cutting edge dungeon they say.
There should have been an overtuned Hard Mode version for players that wanted it, as well as a base Mythic mode for alts and casual players.But if we are only going to get one version, it shouldn’t be tuned like a Heroic raid that is exclusive to organized groups that did hardcore stuff in Season 2 so far.Devs are probably seeing all the wipes on PTR by groups in 425 iLvl gear, and getting negative feedback. You also have to keep in mind that the majority of WoW’s playerbase is probably too casual to even be on the PTR, so hardcore players are over-represented in terms of testing and feedback.This article using words such as “unfortunately” to describe the nerfs is concerning, though. If you really love this game enough to devote your life, work, or personal time to it, you need to take an objective look at the big picture and realize that the entire game being catered to a hardcore demographic might actually mean the end of the game as we know it.When this game was at its peak, there was only one or two difficulties of raiding, and frankly speaking they weren’t incredibly difficult compared to today’s Mythic raiding and higher end Mythic Plus.Players like to be included and rewarded. If not, they leave.
Why people talking about some 5ppl raids? Who promised that? Its not first "mega" dungeon in the game, gonna be like mechagon or tzavesh(or whatever).If you want some 5ppl challenge go time 26-27 m+
Wowhead, can you please find new writers that don't write from the perspective of world first raiders?Jesus christ this article was hard to read. It seethes contempt that they made a dungeon meant for everyone more accessible to... everyone. And not the top 1%.