But it's still in the key....
Based change, I'm a terrible player and have the reaction time of a sedated sloth, so this helps me. Therefor I am fully in support of this most holy of nerfs. Thank you Blizzard.
Why not just disable it for m+?
Obstacle courses and non-combat puzzles do not belong in M+, take them out!If I wanted to play obstacle courses, I'd play Fall Guys. If I wanted to solve puzzles, I'd be playing idk what. Just please take that garbage out of M+.
This is gonna be the most annoying season this expansion.
If they really want to keep stuff like this in m+ then they should just make it so that you get stunned for something like 3 seconds when you get hit (and immunity for 4 seconds) without the teleport back.
This 0.1 sec nerf is definitely gamechanger (not)...Just delete it completely from M+ version.DF M+ Season 2 gonna be worst season ever created...
Still annoying of a puzzle.
Puzzles belong in M+ and optimizing them is part of the challenge. Skyreach Challenge Mode had it years ago, same with Mechagon and Court of Stars.
+15 people in the wowhead comments again raging about doing something different than a patchwerk fight.
I rather they fix the hit boxes on it... i really dont get the meme gauntlet being in mythic plus.
With respect as an avid key player, this doesn’t make the game any more fun or rewarding. It doesn’t make players feel good. It’s not a dopamine hit it is simply a cortisol fueled nightmare as we are racing against a timer. In m0 it was fine and we laughed when we couldn’t do it but in keys this will cause a huge problem. Don’t try to keep it in for no reason. Make the portal clickable from the start. Please please just remove this for m+. It doesn’t make anyone feel good and literally no one will miss it as the season goes on. Everyone will cheer. Please disable this for m+
Wow that's crazy...Well anyway, I'm going to sit by the teleporter while you puzzle gauntlet enthusiasts solve it for me.
Game engine always had huge problems with these kind of puzzles/obstacle courses because of how it handles latency.Just remember those WQs (at least one each xpac, jumping jellyfishes, kirin tor ones, etc.) that had to be nerfed because not everyone plays with such low latencies to afford these.Plenty of times you would be brought back to the start of this gauntlet because the game goes "opsie, you were hit way back there and I'm only now noticing it! hihihi! back to the start with you!". Or ones that you should be brought back but the game just missed it "opsie, didn't see it, keep going!".Not everyone plays at 20ms or less. 100ms is more than enough to have problems with this gauntlet and since Blizzard tries to keep many regions together in one datacenter to decrease costs (like all of America in NA instead of having a SA datacenter for example), they should not get this kind of stuff into raids or mythic+.
They need to just remove it or make the insane hitboxes way smaller.
I don't think the cast time matters. The hitboxes was the main issue with these, especially the frontal.
Cool, I can't wait to do this dungeon once on a 20 and then never again in my entire life.
Why, it was hard? Oo easiest puzzle ever