Spine is probably going to be mandatory for healers thanks to the mana nerfs they did.
guess destro is still dead. when youre better off without a tier or previous tier, you know youre fkced
1min Absorption trinket here we go.
Interesting to see a My'das buff. I don't think anyone will ever use it over literally any other trinket unless it's buffed so much it becomes OP.
feels like blizz dont know and never knew how to balance games. You dont buff or nerf like so huge numbers like 10%-20%-30%... Their devs have to look at other games, where numbers arent even that big. Like look at damn league of legends, buffs and nerfs are biweekly. And they buff or nerf ability that deals 40 damage by 0.5-1% and game with 140 or so heroes ends up far more balanced than wow in comparsion. Because blizz just buffs a spec that it goes from middle to nearly double dps as second strongest spec, or nerfs like 3rd strongest spec so hard by just throwing nerfbat, that it deals half dps of second weakest spec...Simple example, all classes average dps is around 120k, 3rd strongest class does like 130k, do a blizzard style nerf, lets nerf overall damage by 6% and its top damage abilities by 20%, and lets throw in some cooldown nerf, and class ends up losing 30k dps on average , and is 20k behind the median.And in same scenario, there is a destruction warlock doing 119k dps on average, blizzard devs grab their heads, and says, that aint right, we love warlocks too much, and boom, they give the warlock +10% all damage buff for 3 weeks in a row, and that warlock ends up with averaging 170k dps :D
hopefully they thought to balance tanks again thanks #irony