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The Future of Warcraft - Growth and Future Plans Interview with But Why Tho?
WoW
Criado
4 dias atrás
por
Jezartroz
In an
interview with But Why Tho?
, Warcraft General Manager John Hight expanded on the growth of the Warcraft franchise, from newer additions such as WoW Classic and Warcraft Rumble to the core of World of Warcraft and its future with the
Worldsoul Saga
.
Read the full interview on But Why Tho?
The Birth of Warcraft Rumble
Creating a new game that dovetails into an existing franchise is never easy, and Warcraft Rumble is no exception. With a world as vibrant and rich in lore as the Warcraft universe, tentpoles have to be selected carefully to ensure they support the overall vision, as Hight explains in the But Why Tho? interview.
But Why Tho? reports that Blizzard takes the decisions to add any potential new game very seriously, with conversations held on many topics, including the players themselves.
“Well, the way we approach it is, we look at any genre, and we’re like, ‘hey, is there a game that we can create there that could really either define or redefine that genre?’ We start with the player. In this case, Tom loved action strategy games. He felt like he could have a different voice there, have a different new twist on it.”
Hight continued, “Not many strategy games and mobile have a very robust PvE experience, for instance. That’s how we will distinguish, hopefully, and that’s how we’ll add more depth to this genre. And so it’s the same thing when we look at targets, and we are looking at new projects all the time. That for the fun part of my job is people pitched to me. It’s like they have ideas for things they want to do. But I always look for, ‘Okay, is this literally going to be genre-defining? Is it one of our pillars? What’s the gameplay? What’s going to make this something people really want to do?”
The Classic Conundrum
While Warcraft Rumble explores a new take on Warcraft lore, WoW Classic has been a stroll down memory lane - but this nostalgia comes with its own problems. Players are very loyal to the Classic community, but the question always remains: how far is too far when it comes to bringing changes and brand new content to Classic?
With the
recent announcement of the Season of Discovery
and the addition of
Season-specific Runes
, it's clear that Blizzard isn't afraid of trying to teach an old dog new tricks. The balance between old and new, however, is a delicate one, as But Why Tho? reports.
“We want to support . We do wrestle with the question of we start an alternate history or put new content in classic. We’re still kind of confining ourselves. We want to create a lot of cool gameplay and moments, and we’re willing to explore some variants, as you’ll see in raids that we’re doing. But we’re going to stick to the storyline that played out. That doesn’t mean that that’s completely off the table. The classic community has guided us in many ways. We thought we were just gonna do classic, and that was gonna be it. But they clearly love it, and we want to make them happy. So we’re continuing to support them. But we’ll continue to try and think of cool things, new things for them to do”.
Cosmic Threats and Player Safeguards
For most World of Warcraft players, the announcement of the Worldsoul Saga is raising just as many questions as it has answered. With three expansions being announced years ahead of time for the first announcement of its kind, it's easier than ever for the grounded, player-centric storylines to get lost in an epic cosmic battle of Light vs Void. Hight had this to say on the matter of safeguarding the story so it doesn't completely spiral out of control:
On the topic of future expansions and World of Warcraft‘s story returning to a more cosmic threat in the void, Hight talked about what safeguard are implemented to make sure that the player character and the overall story doesn’t go off the rails. Describing the team’s guidelines, “It’s not only Chris, we have a creative director for World of Warcraft itself. That’s Chris Robinson, was Senior Art Director for a long time. He actually works very closely with Chris, and he’s looking at literally every zone, every character, every quest line and reviewing it with that lens. It’s like, ‘Is this being consistent’ with who we believe this place or these individuals are?’ ‘Are we empowering the heroes in the players in a natural way, not in a way that feels wrong?'”
In the long term, these guidelines and the attention to detail will be needed more than ever - with three expansions being developed, both old zones and new will be in the spotlight, bringing a mix of freshness and nostalgia to players that many have craved for years. Fan favorites such as Northrend and Quel'thalas will once again be front and center for players, and Blizzard is making it a priority for players to experience the content with fresh eyes and new storylines.
Hight gave a little more details on how these new zones are being implemented while also preserving their past usage in the game, “We’re giving our world builders some free rein to expand. Those areas may be geographically larger than they were. That’ll give them more opportunities to introduce some of the smaller points of interest where you’ll have a culture or a local tribe and give them the ability to have storylines that center on that. We don’t want people to feel like, oh, wait a minute, it’s that same place I know. It’s gonna feel like the same place; it’s just that it is literally going to be a little bit larger than what you’ve experienced. Flight being much more accessible, we need to have a larger landmass for people to be able to explore.”
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