We’ve looked at data and feedback from players over the first week of Season 3 PvP and intend to make some adjustments with scheduled weekly maintenance to address a few classes where we’re seeing over- and underperformance.
Player versus Player
- Death Knight
 Unholy
 Death Coil damage is now increased by 70% in PvP combat (was 90%). 
 Demon Hunter - Havoc
 Inertia damage bonus reduced to 12% (was 18%) in PvP combat. - Elysian Decree damage reduced by 20% in PvP combat.
 - The Hunt initial and periodic damage reduced by 30% (was 20%) in PvP combat.
 - Throw Glaive damage reduced by 10% in PvP combat.
 - Essence Break damage bonus reduced to 50% (was 65%) in PvP combat.
 - Fel Barrage damage reduced by 20% in PvP combat.
 
 Druid - Restoration
 Lifebloom periodic healing decreased by 12% in PvP combat. - Grove Guardians Nourish healing decreased by 15% in PvP combat.
 - Grove Guardians’ health decreased by 66%.
 
 Hunter - Marksmanship
 Rapid Fire damage increased by 20% (was 40%) in PvP combat. - Guardians of the Dream 4-piece set now causes your next Rapid Fire to fire 40%
additional bolts (was 60%) in PvP combat. - Arcane Shot damage increased by 35% (25%) in PvP combat.
 - Chimaera Shot damage increased by 35% (25%) in PvP combat.
 
 Paladin - Holy
 Mana Regeneration now decreased by 25% (was 55%) in PvP combat. 
 Priest - Shadow
 Increased damage of all abilities by 8% in PvP combat. - Mind Trauma’s duration reduced to 15 seconds (was 20 seconds).
 
 Mage - Blast Wave now snares by 50% for 6 seconds (was 70%) in PvP combat.
 - Arcane
 Chrono Shift now increases movement speed by 25% (was 50%) in PvP combat. - Temporal Shield now heals for 60% of damage taken over 4 sec (was 100%) in PvP
combat. 
 Fire - Ignite damage increased by 20% in PvP combat.
 - Fireball damage increased by 30% (was 12%) in PvP combat.
 - Scorch damage increased by 100% (was 45%) in PvP combat.
 - Glass Cannon (PvP talent) now increases the damage of Ignite, Fireball, and Scorch by 40% (was 100%) and decreases maximum health by 15% (was 20%).
 
 Frost - Flurry damage increased by 20% (was 8%) in PvP Combat.
 - Frozen Orb damage increased by 75% (was 30%) in PvP combat.
 - Frost Bomb (PvP talent) damage increased by 80%.
 - Ice Lance damage increased by 35% (was 15%) in PvP combat.
 - Comet Storm damage increased by 40% (was 15%) in PvP combat.
 - Freezing Winds now grants Fingers of Frost every 5 seconds (was 3 seconds) in PvP
combat. - Frozen Orb damage now has a 5% chance to grant Fingers of Frost (was 10%) in PvP
combat. 
 Monk - Mistweaver
 Rising Sun Kick damage decreased by 36% (was 20%) in PvP combat. - Blackout Kick (Teachings of the Monastery) damage decreased by 25% in PvP combat.
 - Tiger Palm damage decreased by 20% in PvP combat.
 - Ancient Teachings now transfers 275% of damage done (was 220%) in PvP combat.
 
 Rogue - Assassination
 Kingsbane initial and periodic damage now reduced by 20% (was 11%) in PvP combat. 
 Outlaw - Crackshot now causes Between the Eyes to Dispatch the target for 50% (was 75%) of
normal damage when used from Stealth. 
 Subtlety - Perforated Veins damage bonus reduced to 40% (was 50%) in PvP combat.
 - Goremaw’s Bite damage reduced by 10% in PvP combat.
 
 Shaman - Elemental
 Lightning Bolt now deals 67% increased damage in PvP combat (was 45%). - Chain Lightning now deals 15% increased damage in PvP combat.
 - Icefury damage is now increased by 85% in PvP combat.
 - Volcanic Surge now increases the damage of Chain Lightning and Lightning Bolt by 30% (was 50%).