He said "No pirates" but he didn't say no privateer's!
I just want to know, HOW the heck do these Earthen Dwarves "breath" so far down in the depths of Azeroth and also how would we do the same if/when we go down there? 🤨¯\_(ツ)_/¯
if it is nautical themed then i shall beg for my one hope again. playable murlocs.
They have to understand: the feeling of being milked, exploited, disrespected is going to prevent any good stories to succeed. Dragonflight was a good expansion (in my opinion only) and all my friends quit and or @#$% talk DF.People that come here on wowhead forums might be die hard fans and a biased sample to draw conclusions for marketing response.Chris Metzen will not succeed if they dont drastically and persistently change the business model towards a more gamer oriented approach.
We will absolutely not get an expansion announcement 11 months after dragonflight came out.
What if Classic + and Retail have the same expansion land mass set in different time periods.Classic+: odyns forces stage another assault to head west beyond kalimdor. Staging camps are set up in desolate south for horde and along the coast of feralas for alliance. Pre patch is running around those two zones trying to stop the other faction set up their boats for the journey. Once launch of expansion they settle on two different ends of the an extremely large zone(think three times as big as dragonblight). The land is scattered with rogue Odin forces from the attacks a millennia ago, cut off they have formed their own society and will be the major threat for the first patch. They combine their forces with the kvaldir who turn out to be some drowned Odin forces by lore. Graphics update with a toggle in the menus to turn it on or off. Starts default off and uses lichking quality graphics.Retail: After hearing about a mysterious flight to the west and takes of odyns forces, vyranoth the new aspect of the forgotten species, with her new clutch of stormdrakes and nether wings sets up a base camp in silithis on the western side, the sword has fallen over and demons fight with mantid and cthun forces to claim its landmass. The beach is opened up and has a landmass the same shape and size as the battleground. The prepatch consists of establishing a forward base for stormdrakes and finding old odyn forces. Working together with each other the threat of iridikron and xalatath result in a 5man dungeon inside the hilt of the sword which is half submitted by the water on the outside but a demon realm inside. The sword is the final prison of the demons who rebelled against the burning legion.During launch a base capital established scenario is played out by the player base building different buildings and clearing the land with your factions forces, horde and alliance both get different quests and scenarios. A second capital is found later in the expansion during a patch cycle.Retails expansion is influenced by chasing iridikron through the zone while he activates everything to fight the titans. He sided with the dwarfs which we eventually find a splinter faction to fight against them in their own city in a mega dungeon.
All the BlizzCon decorations they've shown us have just been Dragon Isles themed, at a stretch, Titan, as the two kinda go hand-in-hand.
Someone needs to spell-check these articles. It just feels like Wowhead people are rushed to push out content.
Maybe I'm off, but I thought the 1yr sub pack was an indication of 10.3, aka the patch that will be the last patch for probably a year while we wait for the new expansion, rather than something to do with the expansion, hence no pirates for the expansion. Doesn't mean we won't get a pirates and new land patch to cap this expansion with enough grindable content for 6-9 months. Maybe the idea is that the entrance to Khaz Algar is discovered in these pirate islands (and maybe that's why the defenses are down if that's a thing) and that's what's going to lead into the next expansion. Pirate Land doesn't seem like a concept big enough for an expansion anyway. It'd be silly to do yet another Pandaria that wasn't on a map because of reasons that now suddenly are invalid and oh look an entire continent, you know again. For like the third time. But, a small island that pirates didn't want to show up on a map I can get behind. We're just basically running out of surface areas that were even un-labeled blips on the maps and it's kinda like to evolve WoW sort of needs to finish with Azeroth and move to a unified faction of explorers on other worlds, or "evolve" Azeroth into an entirely new un-sundered planet (or something) that un-Cataclysm's the thing and creates new zones and conflicts. We've kinda tapped out the existing lore here. I know we're never getting a "10,000 years later" WoW 2.0 type game, but things are definitely running out for easy explanations of why there's still neutral/hidden factions in the game that are 10x more powerful than everything we faced in the first few expansions, just sitting by doing nothing. I want more WoW, but some of these things are just getting a little silly to try and buy into.
Great points all around because Dragonflight has raised a lot of interesting points. And I love that we'll be confronting Odyn over the storm drakes. Maybe I'm just too happy for Warrior players because I couldn't imagine doing two long questlines for a deformed mount. Well, that and I like them.On another note, I'm hyped to hear that we'll actually be helping to rebuild the world, especially since the Alliance needs more heroic questlines for a faction that's made honor their whole shtick.
If you stand back and look at the required dev time to create dragonflight, it is comparatively extremely low when comparing it to shadowlands and even bfa/legion. The lack of "systems" being implemented and constantly tweaked had to free up some quality dev time. I want to be optimistic to think they concentrated their efforts on something huge upcoming, such as a world revamp. I just find it odd that "expansions" actually continually make the world smaller. Then .1 and .2 patches will shrink it even more to a single zone. A single zone in the entirety of azeroth....
I just don't want the 'A' plot of the next expansion to be immediately focused on Iridikron and his machinations. I don't want his plot point dropped, there is no harm in a secondary or even lower focused story where we are investigating his whereabouts, but I don't want a repeat of how they handled Garrosh post MoP or Sylvanas post BfA. Let his story grow with hints and subtly rather than bludgeoning us with a forced narrative that hasn't had enough time to develop. Let it escalate "naturally" to 12.0. More than anything, I just don't want to suffer more hero and villain fatigue from overexposure.