Something else that I'm hoping gets addressed is that while in a group, only the first party member to open the map has it automatically open to the dungeon entrance. Everyone else has to find it manually.
i would prefer to get the teleport to inside the dungeon, at some dungeons there are aggressive mobs outside. Or give us some shield at teleport which lasts until first move. And bring back rifts for a season ranking and faster glyph leveling, i would prefer that over NMD.
What wowhead missed here is that if you are already inside a nmd dungeon there will be 3 loading screens: 1 for when you open the next dungeon, 1 more for teleporting to the next dungeon and then a third for going inside the new dungeon. It's crazy.
This is what happens when they try to 'reinvent the wheel'.They can't even copy the teleport to Greater Rift function from Diablo 3.They still didn't fix the exploit regarding Nightmare Dungeons and keeping the same Nightmare Dungeon by changing party leader to farm a good layout with 'Magic Find' buff infinitely.How embarrassing.
Yeah, would rather skip multiple loading screens for the sake of going to a dungeon lol
Good to know that they’re working on it and see it as a top priority but this begs the question: why in the world was this not the default to begin with? Did someone at Blizzard really think it was better to have to physically get on your mount to move between dungeons? I’d really like for them to flesh out their reasons for launching the game this way.
Also, please just let us set a prefered Town Portal location (like a Hearthstone). I always go to Kyoshavad, and it's annoying to have to tab to the map, zoom out and select it.
Two loading screens, oof, I didn't realize that was such a problem.Maybe after an hour of play you they should just give us 1 million XP even if we're just standing in town. Tired of wasting time killing things to get XP, please respect my time Blizzard!
I wish there was an easier way to see where on the map a the dungeon is for a given sigil. Seems like a spend a lot of time trying to match sigils with dungeon's I haven't explored yet.